SC2 Twitter Developer Chat – 04/30
Posted by gearvOsh on April 30th, 2010 filed in StarCraft NewsBlizzard just finished a very new Twitter developer chat. This chat answered TONS of questions regarding the beta and future. Below are a few excerpts that I know everyone keeps asking. View the whole chat here.
Q. Do you plan to implement 3v3 and 4v4 match-ups at some point during the beta? If so, when?
A. We do intend to release 3v3 and 4v4 matchmaking in the beta around the middle of May. We will likely limit the number of maps because we still want players to primarily focus on 1v1 games to continue to help test balance.
Q. Any plans to implement a clan system that automatically adds "clan tags" in front of your ID?
A. Clans are definitely something we plan to implement in the future. No specific date has been identified yet. They will likely correspond with the first expansion or a future patch.
Q: Are there any plans to change the current high ground advantage to the Wacraft III/StarCraft mechanic or other alternatives?
A: No. We like the high ground rules and we think they are cool for StarCraft II. The random high ground from StarCraft just didn't seem right for a such a skill based game. The clarity of "if you can see, you can shoot" makes a lot more sense to us.
Q: Really excited about campaign. Can you tell us about a mission that was a challenge to create?
A: We have a mission that takes place in deep space around a Xel'Naga space platform. This ancient floating artifact has powerful "Rip Fields" around it that warp time and space, doing damage to all of your units so long as they are in a Rip Field. Creating this exotic location and balancing the difficulty of the Rip Fields was challenging.
Our biggest campaign challenges usually center around creating really unique game mechanics that tie to the story. It's easy to make a battle, it's hard to make a battle that really pushes your skills as a commander and asks you to do something you have not done in our game before.
Source: Battle.net


