StarCraft 2 Beta: My Terran Build Order
Posted by Lipton on March 10th, 2010 filed in StarCraft NewsHello again there StarCraft fans! Now that I have had the chance to play the beta for a few more days I have refined my strategies a bit (for Terran at least in the 2v2 match-ups). Although Terran was my least favorite to play in SC1 they are quickly becoming my favorite in SC2. In my last blog I talked a lot about the different harassment options that the Terran had with their new units. Even though harassing can be a lot of fun, if you're not careful it can consume too much of your time and money and leave you significantly behind.

I found myself losing a lot of games initially because I wanted to tech straight to Banshees or get early Reapers or something along those lines. These units can be a lot of fun but they are very difficult to have as a first line of offense/defense in team games because they are much faster paced than 1v1 match-ups since it seems that every game starts with a rush of one sort or another. Here is the build order that I have settled on recently that has taken me from the middle of the Bronze League to the number 1 rank in the Silver League (I know not super impressive leagues but the amount I've moved up in just a day or so with this build wasn't bad).
Initially I start with 9 SCVs and build my first supply depot at my choke when the 9th comes out. Once the Supply Depot is finished the 11th SCV is just finishing up which allows you to build your 12th immediately and I also start building my Barracks with the SCV that just finished the Supply Depot at my entrance, also using the Barracks to block the entrance. Once that is done I'll build another Supply Depot to finish blocking my entrance if necessary.

On my 14th SCV I throw down a Refinery and get another Barracks started and continue building SCVs. Once the first Barracks is finished I build 2 Marines to help guard my entrance against any initial harassment. After the Refinery is finished I put two more SCVs in it immediately, this should give you 50 Vespene by the time your second Barracks is done or very shortly after, allowing you to get the Tech Lab attachment which will give you Marauders. Make sure to continue producing SCVs until you have about 20 of them and then stop producing SCVs and upgrade your Command Center to an Orbital Command.

Once you have all of these buildings setup produce Marines and Marauders until you have 4 - 6 Mauraders and 8 - 10 Marines. Also use this time to upgrade Stim Pack for your infantry at the Barracks Tech Lab attachment. By the time you have your units built and make it to your enemy's base Stim Pack should be just about finished researching which will give you a pretty good edge against Protoss and Zerg especially.
Although this first push may be enough to win the game I usually just anticipate doing enough damage to give me an edge and allow me to continue teching for a bit. At this point you can continue the pressure by cranking infantry and get an Engineering Bay for upgrades or you can tech to something more advanced (my personal favorite is Banshees, about 6 of them can take down a CC, Nexus or Hatchery in 7 - 8 seconds). I'm sure this build isn't perfect and that there are many other builds out there just as good or better but given the dramatic change in my win/loss ratio once I figured this out I thought it was worth sharing with the rest of you.
If you would like me to try to work on some build orders for other races or have any specific questions if you're not in beta please feel free to ask in the comments below. I'm more than happy to provide any info to you guys that I can.
Thanks for reading and I hope you enjoyed it!
GG.
-
Peter Wayne
-
Michael
-
Michael
-
http://www.facebook.com/people/Coco-Razon/100001007553336 Coco Razon


