Karune on Null Void and the Viking
Posted by Zeratul on February 20th, 2008 filed in StarCraft NewsKarune's given us an update on the Battle.net forums about the current usage of abilities. Marine & Medic combos are becoming even scarier. With the ability to produce marines so quickly with an attached reactor and the ability for medics to heal units inside a bunker or from within a bunker, this is becoming quite the combo for the Terran.
QUOTE(Karune @ Battle.net Forums)
Question: If null void is cast over a bunker will units inside be able to cast spells? Question: Since repair is technically an ability, can it be cast from inside bunker, i.e. repair it from within? I think it is implied you can't but I just want to check to make sure (Hopefully not). Question: Can a medic heal a unit within the bunker? For example, inside your bunker you have 3 marines, 1 medic and you stim the marines. Do they get healed by the medic?
The Null Void ability currently prevent units inside bunkers from casting. Repairs can only happen from outside of the bunker. Medics inside bunkers will be able to heal units inside a bunker, but Medics outside of a bunker will not be able to heal units inside a bunker.
I'm still not sure about the null void stoping abilities that don't cost energy (blink, overload, repair, build interceptor) but 3 answers from the man himself is great.
Null Void only stops abilities that costs energy, which does not include abilities mentioned above, such as Blink, Overload, Repair, and Build Interceptor. On the other hand, Null Void will act as a detector, allowing cloaked units to be seen in its area of effect.
Question: But medics in a bunker can heal units outside a bunker?
Yep!
The Null Void ability currently prevent units inside bunkers from casting. Repairs can only happen from outside of the bunker. Medics inside bunkers will be able to heal units inside a bunker, but Medics outside of a bunker will not be able to heal units inside a bunker.
I'm still not sure about the null void stoping abilities that don't cost energy (blink, overload, repair, build interceptor) but 3 answers from the man himself is great.
Null Void only stops abilities that costs energy, which does not include abilities mentioned above, such as Blink, Overload, Repair, and Build Interceptor. On the other hand, Null Void will act as a detector, allowing cloaked units to be seen in its area of effect.
Question: But medics in a bunker can heal units outside a bunker?
Yep!
The Viking is also undergoing some balance changes. It'll be interesting to see the balance changes that Blizzard has made since Blizzcon. The game will likely be completely different seeing as units are still being removed almost daily for testing.
QUOTE(Karune @ Battle.net Forums)
Question: You said in a recent post that units can only attack with one weapon. So what's happened to the Viking's transformation technique? In the video they attacked air w/missiles and ground w/machine guns. Has that been changed?
Yup, in ground mode, the Viking will have a different weapon than when it is in air mode. The Viking is also undergoing balance changes in which while in ground mode, may not be able to shoot both air and ground units. Of course, we're still far from finished in terms of balance, so much will still change.
Yup, in ground mode, the Viking will have a different weapon than when it is in air mode. The Viking is also undergoing balance changes in which while in ground mode, may not be able to shoot both air and ground units. Of course, we're still far from finished in terms of balance, so much will still change.
Tags: syndication
starcraft


