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	<title>I Love StarCraft &#187; StarCraft News</title>
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	<link>http://ilovestarcraft.com</link>
	<description>Latest news, photos, videos, and links relating to Blizzard's new StarCraft II</description>
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		<title>Happy 5th Armory</title>
		<link>http://ilovestarcraft.com/starcraft-news/2012/05/happy-5th-armory/</link>
		<comments>http://ilovestarcraft.com/starcraft-news/2012/05/happy-5th-armory/#comments</comments>
		<pubDate>Mon, 21 May 2012 22:02:36 +0000</pubDate>
		<dc:creator>gearvOsh</dc:creator>
				<category><![CDATA[StarCraft News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[protoss]]></category>
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		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23523</guid>
		<description><![CDATA[Five years ago today, I launched the Starcraft 2 Armory. The Armory was launched within a few days of SC2 being announced -- quite a feat. The goal of the Armory was to be the #1 source for SC2 information before the game came out, which it did admirab...]]></description>
			<content:encoded><![CDATA[Five years ago today, I launched the Starcraft 2 Armory. The Armory was launched within a few days of SC2 being announced -- quite a feat. The goal of the Armory was to be the #1 source for SC2 information before the game came out, which it did admirably. And today, even though traffic and information has slowed down considerably, we are still here, and plan to still be here. And on that note, I would like to announce the upcoming changes to the Armory Network.<br />
<br />
Feel free to discuss the changes in the comments. All changes will have a percentage after it stating how far in development that feature is.<br />
<br />
<b>Global Changes</b><br />
- Removal of resources and the store (A feature that has far outlived its usefulness). [100%]<br />
- Removal of ads [100%]<br />
- Complete rewrite of every aspect of the site. [90%]<br />
- Complete rewrite of the Wiki system to be user generated articles, instead of staff generated. These changes will also include revision history, multiple article editors, image uploading and more. [25%]<br />
- Streamlined forum system (removal of old features and updated UX/UI) [10%]<br />
- Tournament support (more below). [0%]<br />
- Updated streaming support for SC2A and D3A. [80%]<br />
- Updated BBCode. [100%]<br />
- BattleTag, character and hero support. [15%]<br />
- AJAX chat system integrated into the site and user system. [10%]<br />
- More powerful robust search system (similar to Wowhead). [5%]<br />
- Comments system on gallery images, units, buildings, wiki, etc. [0%]<br />
<br />
<b>Starcraft 2 Armory</b><br />
- New design v4 (screenshot preview below). [80%]<br />
- Blizzard All-stars (DOTA) support, including heroes and items (will be a primary focus shift of the site). [30%]<br />
- Multiple unit/building statistics for WOL campaign/multiplayer, HOTS campaign/multiplayer and LOTV campaign/multiplayer -- with comparing charts. [80%]<br />
- E-sports support toned down, primary shift will be for All-stars e-sports (TL can handle SC2 e-sports). [10%]<br />
<br />
<b>Diablo 3 Armory</b><br />
- New design v2 (After the SC2 design change). [5%]<br />
- Ranked ladders similar to Sc2ranks.com (TBD - Unknown if this will truly be implemented). [0%]<br />
- Auction house an.alytics and trends (TBD if Blizzard releases an API). [0%]<br />
- Streaming support. [80%]<br />
- PvP support (primary focus shift). [10%]<br />
<br />
<b>Tournament</b><br />
The goal of the tournament system is to allow users to create tournaments that they can run. These can support single or teamplay, with brackets, winners, etc. It will primarily be used to host Armory D3 PVP and SC2 All-stars tournaments. It is currently being researched wether to use an existing system and connect to it via an API, or build the tournament into the site.<br />
<br />
In closing, I just want to thank all of you guys who have stuck around these many years -- you're continuing support is appreciated. I also hope all these changes will kickstart this community back into gear.<br />
<br />
If you have any questions, or suggestions, be sure to let your voice be heard.<br />
<br />
<div style="text-align: center"><img src="http://sc2armory.com/img/misc/v4-preview.jpg" alt="" /></div><div class="feedflare">
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		<title>StarCraft II Wings of Liberty Patch 1.5.0 Info</title>
		<link>http://ilovestarcraft.com/starcraft-news/2012/05/starcraft-ii-wings-of-liberty-patch-1-5-0-info/</link>
		<comments>http://ilovestarcraft.com/starcraft-news/2012/05/starcraft-ii-wings-of-liberty-patch-1-5-0-info/#comments</comments>
		<pubDate>Wed, 16 May 2012 19:15:58 +0000</pubDate>
		<dc:creator>Quelex</dc:creator>
				<category><![CDATA[(SCII) News]]></category>
		<category><![CDATA[(SCII) Patches]]></category>
		<category><![CDATA[StarCraft 2]]></category>
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		<guid isPermaLink="false">http://www.creepcolony.com/?p=1391</guid>
		<description><![CDATA[Sorry if the formatting for the email is a little wonky. I just pulled it from the forum post I made.
Hey guys, I&#8217;m excited to tell you I got into the Patch 1.5.0 testing. They sent me a key and I&#8217;m going to download the client soon and use it to update my maps. For [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry if the formatting for the email is a little wonky. I just pulled it from the forum post I made.</p>
<p>Hey guys, I&#8217;m excited to tell you I got into the Patch 1.5.0 testing. They sent me a key and I&#8217;m going to download the client soon and use it to update my maps. For those who do not know, 1.5.0 is going to be aimed mostly at the map making community and custom games. The Arcade system Blizzard has been talking about is the forefront of that, making custom games more accessible for new players</p>
<p>If you have any questions about anything just ask. Here is the info from an email I received on what you have to look forward to:</p>
<p>Major changes are coming to StarCraft II with patch 1.5.0. The menu screen will be split into two distinct areas, and each will be focused on a distinct experience. The StarCraft II section will be where players go for head to head ladder competition, as well as custom games focused on traditional StarCraft II gameplay, such as melee maps and micro trainers. Meanwhile, the new Arcade section will the place where the community can find and play the vast array of custom games that explore the many possibilities of the StarCraft II editor. From tower defense to RPGs and beyond, the Arcade will bring your creations to players around the world.</p>
<p>We want the Arcade to offer the best experience possible, so we’re making changes to improve everything from the interface to the editor itself. Your input can help us refine it even further. Here are some of the improvements we already have planned:</p>
<p><strong>Global Changes</strong></p>
<p>Added StarCraft II &amp; Arcade as game Types</p>
<p>- Creators define which basic type best fits the game that they have created. Each game will only appear in either StarCraft II or the Arcade.</p>
<p><strong>Game Genres</strong></p>
<p>- We’ve used community feedback and the existing game list to create a comprehensive menu of genres for creators to choose from. Now players will have tools to more easily find the games they are looking for, which in turn gives creators an easy way to find their audience.</p>
<p><strong>Arcade</strong></p>
<p><strong>Game Presentation</strong></p>
<p><strong>Browsing</strong></p>
<p>- Browsing for games is a totally new experience. Players can search for games based on genre, over all popularity, star rating, newness, and recent spikes in popularity.</p>
<p><strong>Game Icons</strong></p>
<p>- The game icon contains a large game image (provided by the creator), the game’s name, and star rating. Hovering over the icon displays the game description.</p>
<p><strong>Game Info page</strong></p>
<p>- Clicking on a game icon brings players into the Game Info page, a section devoted entirely to showing off what a game is all about, providing play instructions, and revealing other important information about the game.</p>
<p>- All the content in Game Info is under control of the game creator, except for reviews.</p>
<p>- Joining public matches and creating private games is done from the Game Info page. This will be the portal players return to again and again to play the game.</p>
<p><strong>Game Info contains these sections:</strong></p>
<p>- Overview: This will contain the game description, as well as screenshots that show off the action.</p>
<p>- How to Play: This is where players will find the Basic Instructions, How to Win, and Advanced Instructions sections. This is also useful space for additional images to help players understand how to enjoy your creation.</p>
<p>- Patch Notes: You’re able to update patch notes as often as you like, so players can see how the game is growing and improving.</p>
<p>- Reviews: After playing, players can give your game a star rating and enter a text review. Once enough ratings are provided, your game gets an Average Star Rating. Players can also mark each other’s reviews as “Helpful” which will ensure that the best reviews rise to the top.</p>
<p><strong>Tutorial support</strong></p>
<p>- Creators can now publish tutorials. This is a powerful way to introduce new players and give them a place to learn the ropes before they dive in.</p>
<p>- A “Play Tutorial” button appears on the Game Info page if a tutorial exists. Clicking the Play Tutorial button launches players directly into the tutorial game.</p>
<p><strong>Game exclusive chat channels</strong></p>
<p>- There is now a “Join Chat” button on the Game Info page that allows players to join a channel named after your game, which makes connecting with other players and creating a community around your game easier than ever before.</p>
<p><strong>StarCraft II Platform</strong></p>
<p>StarCraft II is now a streaming game.</p>
<p>- It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.</p>
<p><strong>Editor</strong></p>
<p>- Added UI XML Editor for adding and modifying SC2Layout files</p>
<p>- Editor updated to use Visual Styles in Editor</p>
<p>- Added high resolution minimap support</p>
<p>- Font Style editing added to Text Editor</p>
<p>- Added Data Editor horizontal auto-layout to better utilize available screen space</p>
<p>- User-defined data system, accessed through the new User type in the Data module as well as the corresponding functions in the trigger library.</p>
<p><strong>Cinematic Editor</strong></p>
<p>- New editor module with powerful tools for creating in-game cinematic sequences.</p>
<p><strong>AI Editor</strong></p>
<p>- New editor module for user friendly management of AI wave timing and composition.</p>
<p><strong>Galaxy</strong></p>
<p>- Trigger Debug Window support for breakpoints, stepping through functions, and variable inspection</p>
<p>- Galaxy script code memory limit increased; 4x -10x more memory can be utilized depending on how scripts are being used.</p>
<p>- Added support for passing structure, array, and function references as function parameters</p>
<p>- Improved Galaxy error message output</p>
<p><strong>Actor</strong></p>
<p>- Camera Actor added for controlling camera through actor events</p>
<p>- Scene Actor added for controlling global actor settings (Halo settings, Power visual hiding)</p>
<p>- Light Actor added for creating lights in the world</p>
<p>- Terrain Actor added for physics impact FX support</p>
<p>- Creep Actor added for higher performance creep effects including creep engulfment</p>
<p>- Ragdoll deaths and support for combat driven physics impulses</p>
<p>- Added support for water ripples and physics collision based water splashes</p>
<p>- Terrain squib support for tileset specific dust or snow clouds FX</p>
<p>- Line and Arc targeting cursor support</p>
<p>- Added ActorInfoDisplay cheat for live actor debugging</p>
<p><strong>Game Engine</strong></p>
<p>- Max selection size increased from 255 to 500.</p>
<p>- Added trigger event for Behavior apply/remove</p>
<p>- New Stunned flag for Behaviors that allows queuing commands</p>
<p><strong>Graphics Engine</strong></p>
<p>- Added support to define lighting regions in the game world</p>
<p>- Lighting can now be set per player</p>
<p>- Added unit specific Halo support for pre-targeting</p>
<p>- Anti-aliasing support</p>
<p><strong>User Interface</strong></p>
<p>- Custom unit status bar support added</p>
<p>- Added new in-game pathing display that shows the path a unit will take on the minimap</p>
<p>- Added self-cast hotkey support</p>
<p>- Added Font Glow support</p>
<p>- Added powerful control over frames, portraits, status bars, text, trigger dialogs and more. Full details, tips, and tutorials are being created to help creators take full advantage of these tools.</p>
<p><strong>StarTools</strong></p>
<p>We’re making our internal art tools available to the public.</p>
<p>StarTools is a set of plugins for Discreet®&#8217;s 3ds max®, these tools allow advanced users to create, modify, and quickly preview models and animations, including particle and ribbon effects, that can be used in StarCraft II custom maps.</p>
<p><strong>Updating Your Game for Patch 1.5</strong><br />
All game types<br />
Set up your Type and Genre</p>
<p>- Games published prior to Patch 1.5 will still be available on the service when the patch goes live. All user created games will default to appearing in Arcade, under the “Other” genre.</p>
<p>- Creators will need to re-save their game in the 1.5.0 client version and select the Type and Genre where they want to their game to appear.</p>
<p><strong>Arcade game types</strong></p>
<p><strong>Add a Game Icon Image</strong></p>
<p>- The icon image is the first thing players see. It’s a great opportunity to make a first impression on potential players &#8211; check out existing app-stores for inspiration.</p>
<p>Game Icon Images are added through the StarCraft II Editor.</p>
<p><strong>Add Game Info</strong></p>
<p>- Game Info is where players learn about your game and see what cool experiences it has to offer. At a minimum, you’ll want to provide a complete Description, easy to understand How to Play Instructions, and some screenshots that make your game look awesome.</p>
<p>- Going a step further and creating customized images (e.g. a diagram of game controls, or a simple guide map of the play area) for Game Info will really help you stand out. The old saying about “show not tell” should be your motto here!</p>
<p>Game Info is added through the StarCraft II Editor</p>
<p><strong>Set up a default mode</strong></p>
<p>- From the Game Info page, there’s a big “PLAY” button that most players will use to get into your game. This creates or joins a public lobby, of the default mode you define for your game.</p>
<p>- This means you likely want to set the default to what you consider your “core” game experience.</p>
<p>- Alternatively, some games have players set up gameplay parameters after they load into the match. This is fine, but it’s recommended to make the setup process as streamlined and user friendly as possible so new players aren’t scared off right when they start the game.</p>
<p><strong>Build a Tutorial</strong></p>
<p>- Tutorials are a powerful way to introduce new players.</p>
<p>- Ideally you’ll give players a smooth introduction to game mechanics in a fail-safe environment, teaching them everything they need to have fun before they start playing your main game mode.</p>
<p>- Tutorials can also be built and used as a practice mode for players to experiment in a sandbox type environment.</p>
<p>- To use the Tutorial feature, first publish the tutorial map to Battle.net. Then you can configure your main game to point to the tutorial.</p>
<img src="http://feeds.feedburner.com/~r/creepcolony/~4/Zfd5ZcVBRDg" height="1" width="1"/>]]></content:encoded>
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		<title>Developer Update with Production Director Chris Sigaty</title>
		<link>http://ilovestarcraft.com/starcraft-news/2012/05/developer-update-with-production-director-chris-sigaty/</link>
		<comments>http://ilovestarcraft.com/starcraft-news/2012/05/developer-update-with-production-director-chris-sigaty/#comments</comments>
		<pubDate>Mon, 07 May 2012 18:06:23 +0000</pubDate>
		<dc:creator>p33p</dc:creator>
				<category><![CDATA[StarCraft News]]></category>
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		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23499</guid>
		<description><![CDATA[Some huge updates from Blizzard are coming along with Heart of the Swarm!

Greetings fellow StarCraft II players! The past couple weeks have been amazing for the StarCraft II community. At the Dreamhack Open we saw the Swedish "Spoon Terran," Thorzain,...]]></description>
			<content:encoded><![CDATA[Some huge updates from Blizzard are coming along with Heart of the Swarm!<br />
<br />
<blockquote class="decoda-blizzard"><div class="decoda-quoteBody">Greetings fellow StarCraft II players! The past couple weeks have been amazing for the StarCraft II community. At the Dreamhack Open we saw the Swedish "Spoon Terran," Thorzain, triumph over GSL champion Polt in front of a hometown crowd in an amazing series. That same weekend, the Major League Gaming Spring Arena finals went to best of 7 games to see DongRaeGu victorious against MarineKing, avenging a loss in the Winter Championship. Looking ahead, Team Liquid StarLeague 4 was just announced here  and is already getting a lot of excitement from the community. And finally, we have exciting news coming out of Korea as KeSPA and OnGameNet commit to all-new StarCraft II leagues, joining GomTV's GSL and GSTL to create an all-new StarCraft II eSports landscape. Add all of that to the 2012 Blizzard World Championship Series, and the StarCraft II community is already off to an epic 2012 in what could be the most exciting eSports year yet.<br />
<br />
In the midst of all this great community news, we want to announce some of the exciting things we’re working on this year for StarCraft II. Here's a list of some of the features we are planning to release at or around the launch of Heart of the Swarm:<br />
<br />
Multiplayer resume from replay<br />
Global Play<br />
Multilanguage support<br />
Clan/group system<br />
Unranked matchmaking<br />
Multiplayer replay viewing<br />
Let's go into more detail on each of these, starting with multiplayer resume functionality. We know how important eSports is for the StarCraft II community, and it’s important to us too.  For some time now we have been discussing ways to improve StarCraft II to ensure that tournaments both large and small run as smoothly as possible. While we are discussing many different improvements, we've heard your feedback and are creating a way that games can be continued if they are ended prematurely during an eSports event. We have been investigating solutions to this issue for some time, but we expect to offer the ability to resume play from a replay at or around the launch of Heart of the Swarm.<br />
<br />
Some of you may have read details about Diablo III Global Play, which will allow Diablo III players to create characters in different regions from their home region so they can play with friends in other parts of the world. We know this is something StarCraft II players have been asking for, and we’re working hard to make it available along with multilanguage support, at or around the release of Heart of the Swarm. We’ll have information as we get closer to Heart of the Swarm’s release.<br />
<br />
We continue to read your passionate requests for clan support. We can confirm that we are building a clan/group system that will be released with Heart of the Swarm. We also intend to have our first version of unranked play so you will have the ability to match-make against like-skilled players without having to affect your ladder ranking while you practice off-race or experiment with a new build order.<br />
<br />
We'll also be offering a beta sneak peek of Heart of the Swarm to attendees of the MLG Spring Championship on June 8–10 at the Anaheim Convention Center in Anaheim, California. Additionally, we will be releasing news in the next few weeks about how your participation in the upcoming Arcade (1.5) beta can win you chances to get into the upcoming Heart of the Swarm multiplayer beta test.<br />
<br />
It’s shaping up to be an amazing year for StarCraft II. Can you believe that Flash will soon be competing in StarCraft II? Before we sign off, we wanted to call attention to a newly created StarCraft II magazine, GLHF magazine, created by a passionate group of StarCraft players. The first issue features some high production quality in our opinion and is well worth checking out. See you online!<br />
<br />
The StarCraft II Team</div></blockquote><br />
<br />
<b>Source:</b> <a href="http://us.battle.net/sc2/en/blog/5366967/Developer_Update_with_Production_Director_Chris_Sigaty-5_7_2012#blog" title="">Battle.net</a><div class="feedflare">
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		<title>$2500 Altitude ISL Round of 32</title>
		<link>http://ilovestarcraft.com/starcraft-news/2012/05/2500-altitude-isl-round-of-32/</link>
		<comments>http://ilovestarcraft.com/starcraft-news/2012/05/2500-altitude-isl-round-of-32/#comments</comments>
		<pubDate>Sat, 05 May 2012 17:23:02 +0000</pubDate>
		<dc:creator>LML</dc:creator>
				<category><![CDATA[StarCraft News]]></category>
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		<guid isPermaLink="false">http://www.gosugamers.net/starcraft/news/19473-2500-altitude-isl-round-of-32</guid>
		<description><![CDATA[After the group stage of the $2500 Altitude ISL has finished and given us the 28 players for the next stage, the round of 32 can begin.

With 28 players from the group stage and the 4 invites, the round of 32 is complete and can kick off.
The four i...]]></description>
			<content:encoded><![CDATA[After the group stage of the $2500 Altitude ISL has finished and given us the 28 players for the next stage, the round of 32 can begin.

With 28 players from the group stage and the 4 invites, the round of 32 is complete and can kick off.
The four invites are non other than the two Hungarian Zergs who faced in last season's finale, Sziky and Ace, the Russian Terran Pro7ecT and the US-American Zerg Michael.

Four matches are scheduled per playday, which range over the course of two weeks with Saturday and Sunday being set as the playdays.
While Hacklebeast and EleGant are going to cast the Saturday matches at 21CET, L_Master is going to cast the Sunday matches at 19CET.

The race distribution goes into 11 Zergs, 4 Terrans, 12 Protoss and 5 players who play more than just one race.

The bracket is to be found over at the official Altitude ISL website.

The mappool for this round will consist of Jade, Neo...]]></content:encoded>
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		<title>Balance &amp; Testing</title>
		<link>http://ilovestarcraft.com/starcraft-news/2012/05/balance-testing/</link>
		<comments>http://ilovestarcraft.com/starcraft-news/2012/05/balance-testing/#comments</comments>
		<pubDate>Thu, 03 May 2012 04:31:46 +0000</pubDate>
		<dc:creator>stebo88</dc:creator>
				<category><![CDATA[StarCraft News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[protoss]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[starcraft2]]></category>
		<category><![CDATA[terran]]></category>
		<category><![CDATA[zerg]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23489</guid>
		<description><![CDATA[Blizzard has released a statement in regards to the balance testing they have been doing with current situations in the Pro-Level scene. Some of it focuses on scouting purposes. The rest is up to you to read in the official thread.

Here are some of th...]]></description>
			<content:encoded><![CDATA[Blizzard has released a statement in regards to the balance testing they have been doing with current situations in the Pro-Level scene. Some of it focuses on scouting purposes. The rest is up to you to read in the <a href="http://us.battle.net/sc2/en/blog/5308170/Call_to_Action_Balance_Testing-5_2_2012#blog" title="">official thread</a>.<br />
<br />
Here are some of the things Blizzard is noticing with balance:<br />
<blockquote class="decoda-blizzard"><div class="decoda-quoteBody"><b>Globally, all matchups below pro-level are pretty balanced.</b><br />
-We aren’t currently seeing any problems with non-pro-level matchups, but as always, we’re watching them very carefully on a weekly basis.<br />
-We want changes we're making to balance at this time to be small, strategic adjustments that will only affect pro-level play.<br />
<br />
<b>Zerg at the pro-level are struggling a bit to scout effectively in the early game.</b><br />
-This is tricky to balance, because we do not want to hinder sneaky strategies or tactical early play vs. zerg.<br />
-Our goal here is to improve zerg scouting, but not to the point where other races feel like they can’t or shouldn’t make any strategic early moves vs. zerg.<br />
<br />
<b>Zerg at the pro-level are slightly too susceptible to all-in rushes.</b><br />
-We want to make creep spread a little bit easier to counter hellions in ZvT.<br />
-We want to make the general zerg defense slightly stronger in the early game.<br />
<br />
<b>Protoss at the pro-level are doing well, but not at the very top of the pro-level.</b><br />
-At this time, we’re keeping a very close eye on this, and preparing to make any necessary adjustments.<br />
<br />
<b>We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much.</b><br />
-We aren’t making a change to affect this now, but it’s very near the top of our list of things we’re watching.<br />
</div></blockquote><br />
<br />
and here is what they are testing:<br />
<blockquote class="decoda-blizzard"><div class="decoda-quoteBody"><b>Overlord movement speed increased to 0.586, up from 0.4687. <br />
Upgraded overlord movement speed unchanged.</b><br />
<br />
<b>Queen starting energy increased to 50, up from 25.</b><br />
<br />
<b>Observer build time decreased to 30, down from 40.</b></div></blockquote><br />
If you feel like testing out these changes made, please play the "Antiga Shipyard (1.4.3 Balance v2.0)" and post in <a href="http://us.battle.net/sc2/en/forum/topic/4837133724" title="">the feedback thread</a>.<br />
<br />
<b>Source: </b><a href="http://us.battle.net/sc2/en/blog/5308170/Call_to_Action_Balance_Testing-5_2_2012#blog" title="">Battle.net</a><br /><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/starcraft?a=lZocpzsHujQ:TyAOQebMokY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/starcraft?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=lZocpzsHujQ:TyAOQebMokY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/starcraft?i=lZocpzsHujQ:TyAOQebMokY:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=lZocpzsHujQ:TyAOQebMokY:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/starcraft?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=lZocpzsHujQ:TyAOQebMokY:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/starcraft?i=lZocpzsHujQ:TyAOQebMokY:F7zBnMyn0Lo" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/starcraft/~4/lZocpzsHujQ" height="1" width="1"/>]]></content:encoded>
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		<title>失敗のないハウスクリーニングの選び方</title>
		<link>http://ilovestarcraft.com/starcraft-news/2012/05/%e5%a4%b1%e6%95%97%e3%81%ae%e3%81%aa%e3%81%84%e3%83%8f%e3%82%a6%e3%82%b9%e3%82%af%e3%83%aa%e3%83%bc%e3%83%8b%e3%83%b3%e3%82%b0%e3%81%ae%e9%81%b8%e3%81%b3%e6%96%b9/</link>
		<comments>http://ilovestarcraft.com/starcraft-news/2012/05/%e5%a4%b1%e6%95%97%e3%81%ae%e3%81%aa%e3%81%84%e3%83%8f%e3%82%a6%e3%82%b9%e3%82%af%e3%83%aa%e3%83%bc%e3%83%8b%e3%83%b3%e3%82%b0%e3%81%ae%e9%81%b8%e3%81%b3%e6%96%b9/#comments</comments>
		<pubDate>Tue, 01 May 2012 07:10:30 +0000</pubDate>
		<dc:creator>kenji</dc:creator>
				<category><![CDATA[StarCraft News]]></category>
		<category><![CDATA[大阪のハウスクリーニング]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[protoss]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[starcraft2]]></category>
		<category><![CDATA[terran]]></category>
		<category><![CDATA[zerg]]></category>

		<guid isPermaLink="false">http://www.starcrafttwo.com/?p=47</guid>
		<description><![CDATA[幾十社とある大阪のハウスクリーニングの中から失敗のない適切な物を選ぶのは難しいものですよね。 おそらく探すとなれば、インターネット検索や地域情報誌、新聞折込などを利用す...]]></description>
			<content:encoded><![CDATA[幾十社とある大阪のハウスクリーニングの中から失敗のない適切な物を選ぶのは難しいものですよね。 おそらく探すとなれば、インターネット検索や地域情報誌、新聞折込などを利用することと思いますが、判断基準がないと結局どれが良いのか決めかねてしまいます。 では失敗のない大阪のハウスクリーニングの選び方の基準とは何でしょうか。 まず大抵の人はできるだけ料金の安いところを選ぶと思います。 確かに安いに越したことはないのですが、あまりに安いところは注意しましょう。 そもそもハウスクリーニングには人件費と道具、ガソリン代などある程度のコストが掛かかります。 それにも関わらずあまりに安いとビジネスにならないはず。 ですからそういったハウスクリーニング業者は、簡単に掃除した後に高額の掃除機器を売りつけるような悪徳業者である場合が多いと考えておきましょう。 また大手のチェーン店なら安心、と考えるかもしれませんが、実のところ店の規模とクリーニングの腕は決して比例する物ではありません。 またチェーンの場合、フランチャイズ本店への支払いや宣伝費にコストが掛かるため、その費用分だけサービス価格に上乗せされていることが多く、どうしても値段が高くなってしまうのが現状のようです。 ですからハウスクリーニング選びの際には必ず見積もりをとるようにしましょう。 追加料金が発生するのはどんな場合か、といったこともしっかり聞いておくなら、大阪でハウスクリーニングで失敗する可能性はグッと減ることでしょう。]]></content:encoded>
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		<title>Spreading the eSports</title>
		<link>http://ilovestarcraft.com/starcraft-news/2012/04/spreading-the-esports/</link>
		<comments>http://ilovestarcraft.com/starcraft-news/2012/04/spreading-the-esports/#comments</comments>
		<pubDate>Tue, 01 May 2012 05:43:02 +0000</pubDate>
		<dc:creator>stebo88</dc:creator>
				<category><![CDATA[StarCraft News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[protoss]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[starcraft2]]></category>
		<category><![CDATA[terran]]></category>
		<category><![CDATA[zerg]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23483</guid>
		<description><![CDATA[

Blizzard has been showing much of their passion and love for eSports since the release of Starcraft 2. For those who don't know or do not follow the competitive scene, Blizzard recently launched The StarCraft II World Championship Series which will b...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><img src="http://us.media4.battle.net/cms/blog_header/K6X972411KQF1309999947140.jpg" alt="" /></div><br />
<br />
Blizzard has been showing much of their passion and love for eSports since the release of Starcraft 2. For those who don't know or do not follow the competitive scene, Blizzard recently launched <a href="http://us.battle.net/sc2/en/blog/4797946/The_StarCraft_II_World_Championship_Series-4_4_2012#blog" title="">The StarCraft II World Championship Series</a> which will be subsituting for this year's Blizzcon. They launched an <a href="http://us.battle.net/sc2/en/esports/" title="">official stream page</a> with a full schedule of events to come. I wonder why Blizzard did not do this sooner.<br />
<br />
Here is their official statement,<br />
<br />
<blockquote class="decoda-blizzard"><div class="decoda-quoteBody">With the launch of the <a href="http://us.battle.net/sc2/en/blog/4797946/The_StarCraft_II_World_Championship_Series-4_4_2012#blog" title="">StarCraft II World Championship Series</a>, we’ve added a new section to StarCraft2.com <a href="http://us.battle.net/sc2/en/esports/" title="">dedicated entirely to eSports</a>. This will be where you’ll find all the latest information regarding the StarCraft II World Championship Series, including upcoming events, stream information, and general event coverage.<br />
<br />
Once you’ve navigated over to the new eSports page, you’ll find a brief overview of this year’s SC2WCS and additional general eSports information.<br />
<br />
So what are you waiting for? <a href="http://us.battle.net/sc2/en/esports/" title="">Check it out now</a>!</div></blockquote><br />
<b>Source:</b> <a href="http://us.battle.net/sc2/en/blog/5296838/We_3_eSports-4_30_2012#blog" title="">Battle.net</a><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/starcraft?a=MTeq0ZdkoXw:ChTrPmwzgag:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/starcraft?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=MTeq0ZdkoXw:ChTrPmwzgag:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/starcraft?i=MTeq0ZdkoXw:ChTrPmwzgag:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=MTeq0ZdkoXw:ChTrPmwzgag:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/starcraft?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=MTeq0ZdkoXw:ChTrPmwzgag:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/starcraft?i=MTeq0ZdkoXw:ChTrPmwzgag:F7zBnMyn0Lo" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/starcraft/~4/MTeq0ZdkoXw" height="1" width="1"/>]]></content:encoded>
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		<title>HotS Featured at MLG Anaheim</title>
		<link>http://ilovestarcraft.com/starcraft-news/2012/04/hots-featured-at-mlg-anaheim/</link>
		<comments>http://ilovestarcraft.com/starcraft-news/2012/04/hots-featured-at-mlg-anaheim/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 21:15:05 +0000</pubDate>
		<dc:creator>Gemini_19</dc:creator>
				<category><![CDATA[StarCraft News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[protoss]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft ii]]></category>
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		<category><![CDATA[terran]]></category>
		<category><![CDATA[zerg]]></category>

		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23480</guid>
		<description><![CDATA[
April 27, 2012 — Blizzard Entertainment, Inc. today announced that it will offer a beta sneak peek of StarCraft® II: Heart of the Swarm™ to attendees of Major League Gaming's (MLG) Pro Circuit Spring Championship event, June 8-10, at the Anaheim ...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><img src="http://wordpress.tools.majorleaguegaming.com/wp-content/uploads/2012/04/hots_hdr.jpg" alt="" /></div><br />
<blockquote class="decoda-blizzard"><div class="decoda-quoteBody">April 27, 2012 — Blizzard Entertainment, Inc. today announced that it will offer a beta sneak peek of StarCraft® II: Heart of the Swarm™ to attendees of <a href="http://www.majorleaguegaming.com/competitions/36" title="">Major League Gaming's (MLG) Pro Circuit Spring Championship event</a>, June 8-10, at the Anaheim Convention Center in Anaheim, CA. A large number of public demo stations at the event will allow attendees to try out the latest multiplayer build of Heart of the Swarm in advance of the upcoming beta test. Spectator passes for the MLG Spring Championship are available <a href="http://store.majorleaguegaming.com/products/venue-spectator-pass-mlg-anaheim-spring-championship" title="">here</a>.<br />
<br />
Top StarCraft II pro-gamers from around the world will battle for $76,000 in prize money at the Spring Championship, with the first place finisher taking home $25,000. In addition to the MLG competition and Heart of the Swarm demo stations, the Anaheim event will also feature the USA national finals for Blizzard Entertainment's StarCraft II World Championship Series. Participants in the USA Nationals will vie for $30,000 in prize money as well as invitations to the upcoming North America continental finals of the StarCraft II World Championship Series. The top finishers in that event will represent their countries in StarCraft II at the Battle.net® World Championship event taking place later this year in Asia.<br />
<br />
With two major StarCraft II eSports tournaments and the opportunity to play Heart of the Swarm in advance of the beta test, eSports fans have plenty to look forward to at the MLG Spring Championship event in Anaheim. Those who can't make it in person can still catch all the action via live streams. Additional information about the event will be released in the coming weeks at <a href="http://www.majorleaguegaming.com/" title="">www.majorleaguegaming.com</a>.</div></blockquote><br />
Source: <a href="http://www.majorleaguegaming.com/news/starcraft-ii-heart-of-the-swarm-beta-sneak-peak-at-the-spring-championship" title="">Majorleaguegaming.com</a><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/starcraft?a=2J_YKBFxJww:9FCXr6IgreQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/starcraft?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=2J_YKBFxJww:9FCXr6IgreQ:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/starcraft?i=2J_YKBFxJww:9FCXr6IgreQ:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=2J_YKBFxJww:9FCXr6IgreQ:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/starcraft?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=2J_YKBFxJww:9FCXr6IgreQ:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/starcraft?i=2J_YKBFxJww:9FCXr6IgreQ:F7zBnMyn0Lo" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/starcraft/~4/2J_YKBFxJww" height="1" width="1"/>]]></content:encoded>
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		<title>Talking Balance /w David Kim</title>
		<link>http://ilovestarcraft.com/starcraft-news/2012/04/talking-balance-w-david-kim/</link>
		<comments>http://ilovestarcraft.com/starcraft-news/2012/04/talking-balance-w-david-kim/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 17:36:37 +0000</pubDate>
		<dc:creator>stebo88</dc:creator>
				<category><![CDATA[StarCraft News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[protoss]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft ii]]></category>
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		<guid isPermaLink="false">http://sc2armory.com/forums/topic/23476</guid>
		<description><![CDATA[It has been revealed by David Kim that he believes Starcraft 2 is in 'good place' with internal data, tournament results, as well as the feedback he has received from pro-players and the community at large. It's a long read, but I've done the honors of...]]></description>
			<content:encoded><![CDATA[It has been revealed by David Kim that he believes Starcraft 2 is in 'good place' with internal data, tournament results, as well as the feedback he has received from pro-players and the community at large. It's a long read, but I've done the honors of highlighting some of the important facts to present first.<br />
<br />
A 45-55% win rate suggests that there is no sign of imbalance. Here’s the latest global adjusted ratings data:<br />
<div style="text-align: center"><img src="http://i298.photobucket.com/albums/mm269/stebo88_photo/balacne.jpg" alt="" /></div><br />
<br />
<br />
Tournaments<br />
<blockquote class="decoda-blizzard"><div class="decoda-quoteBody">One interesting thing to note is that there still is a skill gap even at the pro level. This is what we’re seeing:<br />
<br />
1. Protoss has good representation in terms of the number of protoss tournament qualifiers at the general professional level, but has the lowest representation at the very highest professional level.<br />
2. Zerg has the lowest representation at the general pro level, but has been showing the best standings at the highest tournament levels until very recently.<br />
3. Terran has good representation over all.</div></blockquote><br />
<br />
Maps<br />
<blockquote class="decoda-blizzard"><div class="decoda-quoteBody">our data shows a 70% PvT win ratio on Cloud Kingdom, a 62% win ratio in PvZ on Korhal Compound, and a 37% win ratio on Metalopolis for TvZ. It’s worth noting that these represent the heaviest imbalances in the maps on our ladder, but that this also isn’t necessarily a problem.</div></blockquote><br />
To read more on balance issues by David Kim, click the link below.<br />
<br />
<b>Source:</b> <a href="http://us.battle.net/sc2/en/blog/5202424/Talking_Balance_with_David_Kim-4_26_2012#blog" title="">Battle.net</a><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/starcraft?a=lkodWJNqjso:8SmpPvAoO9A:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/starcraft?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=lkodWJNqjso:8SmpPvAoO9A:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/starcraft?i=lkodWJNqjso:8SmpPvAoO9A:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=lkodWJNqjso:8SmpPvAoO9A:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/starcraft?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/starcraft?a=lkodWJNqjso:8SmpPvAoO9A:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/starcraft?i=lkodWJNqjso:8SmpPvAoO9A:F7zBnMyn0Lo" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/starcraft/~4/lkodWJNqjso" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>NoisE Amateur Starleague enters group stage phase</title>
		<link>http://ilovestarcraft.com/starcraft-news/2012/04/noise-amateur-starleague-enters-group-stage-phase/</link>
		<comments>http://ilovestarcraft.com/starcraft-news/2012/04/noise-amateur-starleague-enters-group-stage-phase/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 14:29:22 +0000</pubDate>
		<dc:creator>nydra</dc:creator>
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		<guid isPermaLink="false">http://www.gosugamers.net/starcraft/news/19365-noise-amateur-starleague-enters-group-stage-phase</guid>
		<description><![CDATA[Firing off on April 29th, 32 amateur BroodWar players will give start to the group stage of the NoisE Amateur Starleague.

Games will be cast by L_Master (on Saturdays at 22:00 CET) and EleGant (on Fridays at 20:00 CET). The group stage format is rou...]]></description>
			<content:encoded><![CDATA[Firing off on April 29th, 32 amateur BroodWar players will give start to the group stage of the NoisE Amateur Starleague.

Games will be cast by L_Master (on Saturdays at 22:00 CET) and EleGant (on Fridays at 20:00 CET). The group stage format is round robin with top two advancing to the next stage. 

Group Stage
Group 1Group 2Group 3Group 4
 Reclusive Hollow Wands Plus
 MarkM m4nu Fold Lumire
 Action Kororo Zimp Noise
 Zangetsu Blade Quirinus
Group 5Group 6Group 7Group 8
 Rush Dsyxelic S2glow Alec
 Zamnal Mewka Asmodey Ajmbek
 Probe Oxyacety Icotuza Zeran
 Wallace...]]></content:encoded>
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